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A Practical Approach to Direct Manipulation Blendshapes
Ken Anjyo, Hideki Todo, J.P. Lewis
Journal of Graphics Tools, Volume 16, Issue 3 (August 2012), pp.160-176.
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
Figure 1: Rapid creation of expressive animation in a given style.
Abstract
The original approach of direct manipulation blendshapes introduced a mathematical framework for manipulating blendshape face models directly and interactively while interoperating with traditional slider-based editing. This article introduces a few practical and useful techniques to the original work and presents the implementation details as a software tool. In addition, this article describes a statistical-prior algorithm that “learns” from previous animation and allows rapid creation of expressive animation in a given style. The animation examples illustrate how effectively this tool works for practical use.